Groovy New Elements in Evil Badguy Fantasy RPG

Specific features I have implemented lately:

Colour-coded health bars

Colour-coded health bars.png

Enemy health bars indicate their type (i.e. earth, dark, air etc). This makes it easier to pinpoint enemy strengths and weaknesses.

More interesting and reactive final boss battle


I’m not going to spoil this for you, but Fishsticks and his protective wizards have a larger arsenal of spells and will require a bit more thought to take down.

More varied battle backdrops

battle backdrops.png

The battle backdrops now match the levels more accurately, and change depending on where in each area they take place.

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